Bravely Defualt Makes You Play Everything Again

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It's pretty incredible.

I genuinely loved this game from chapters 1-4. Bravely Default wasn't initially spinning the most riveting of tales, but the globe was interesting enough and I came to similar the characters, despite Tiz'south obsession with Agnès and Ringabel'due south obsession with the ladies. I actually didn't have much of a problem with the English voice interim, with the big exception being Airy (part of why I hated her from the outset).

Accurate
Accurate

For everything else: the music is awesome, I really liked the job system and the battle organization and acquiring new asterisks from side quests was fun because of the unique bosses that held them and how they filled in the game's story and globe.

Chapter 5

Just then chapter 5 happened. Awakening the iv crystals didn't stop upwardly saving the world, but sends the heroes into a parallel world, which is alright in itself. Only how the game decides to handle this is by recycling a bunch of scenes that happened previously in the game, with side quests which literally involve fighting the same bosses that one fights in the previous chapters, just sometimes with different story $.25 accompanying them in some kind of boss rush. These side quests are not mandatory to continue the story (give thanks god), but I all the same did them all anyways because I didn't want to miss any potentially important parts of the story or be dislocated apropos what came side by side.

In any case, affiliate 5 is about awakening the four crystals once more because that didn't save the world last time, so information technology must save the world this time, right? WRONG. After going through all 4 of the dungeons over again and facing the bosses that come from the four crystals and then awakening these crystals, the team shifts into still another parallel earth and into chapter six. The team'south reaction? "Well, that didn't work, so I guess we should get enkindling the four crystals AGAIN."

Affiliate six

So, affiliate half-dozen goes underway and the side quests of chapter 5 are back once more, which means 1 tin can subject area themselves to practically the exact same bosses again if they so cull. Oh, and did I mention that these side quest bosses, starting from chapter 5, usually don't give out any greenbacks or experience points when defeated? Well, that's what happens; they but give out "chore points" which is useful, just non useful plenty to justify going through them all again unless 1 really needs to run across the 1-two lines of dialogue that have maybe inverse in these side quests.

"Screw information technology", I tell myself later doing one of the side quests and realizing information technology'south the exact aforementioned matter. On some other thespian'south recommendation, I do at least one of the new side quests introduced in chapter vi, which was at to the lowest degree a chip refreshing since it involved all new story segments and an entirely new boss. Other than that, though, I make up one's mind to blitz my way through to awaken all the four crystals again, ignoring the side quests in the procedure.

Guess what happens afterward chapter 6's crystals are awakened? Is the world saved? Haha, no.

Chapter 7

The team wakes upwardly in another parallel world. Again. Airy, the fairy who's been pushing for the team to awaken the crystals the nearly throughout the whole game, gives the EXACT same excuse she'due south given before: "I don't know what happened. I'm sad." And so, logically, the team goes: "Well, guess we should get awaken the crystals once more." ...NO, WHY!?

Same side quests are back, merely to the game'southward credit, the encounters are at least a bit dissimilar than the previous chapters with different bosses teaming upward with each other, with unlike motivations and story segments, making for a dissimilar kind of challenge. Non enough for me to do more than than 2-3, though.

So I get awakening the crystals once again, and after that's done...

Affiliate 8

Team wakes up in parallel world. Airy goes: "I don't know what happened. I'm sad." Team goes: "Well, estimate nosotros should become awaken the crystals again."

*Sigh* I'm on this chapter now, and at least I believe this one'due south the concluding ane. Side quests are back; not doing any of those. Out of rebellion, I decided to break the first crystal I reached instead of awakening it, which led me to what I think is a "skilful ending" but not the "true ending" (which, to go, requires awakening all four of the crystals again... once more. Again.)

Basically

This is a prefect example of a game that fucks upward the more it goes on. Why force the player to go through one hundred cycles like this? The game was enough long (almost 30-40 hours) at the end of chapter four, so why pad it out like this?

What makes it even worse is that, as the parallel worlds proceed and on, new story bits start to popular up that make the characters question the origin of the crystals and, particularly, their fairy companion, which makes for one of the coolest parts of the game which is how choice words on the title screen plough carmine and disappear after a scene:

No Caption Provided

Withal, they choose to go on awakening the crystals over and over and over again, and it'south the paradigm of rote. If that's how they wanted to tell the story, then fine. Only information technology's practically an insult to the player to literally recycle past scenes from the game likewise as side quests and... well, everything else, just to pad out their gamble. It's impaired, and it made i of the coolest JRPGs I've played into ane of the most frustrating.

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What? That can't be what happens. It can't be.

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@spunkyhepanda: The latter half of the game is speedily becoming sort of infamous unfortunately.

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Sounds like par for the course for the past and current generation of JRPGs. They've been on a downhill slide into the shitter since the offset of the 360/PS3 generation. At present they generally seem to consist of a few skilful ideas hampered past steaming piles of bullshit. Oh woe for the foretime days of good JRPGs!!

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Yes to get the true ending you need to play through the game over and over and over. You lot can just break a crystal in affiliate 5 and end the game that style to become the basic ending.

Information technology is easily the dumbest part of that game but the side quests in chapter 8 were fun facing off against all the job sidequests together which was tougher than the final dominate.

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@sinusoidal said:

Sounds like par for the course for the past and current generation of JRPGs. They've been on a downhill slide into the shitter since the outset of the 360/PS3 generation. Now they mostly seem to consist of a few good ideas hampered by steaming piles of bullshit. Oh woe for the foretime days of proficient JRPGs!!

There are plenty of JRPGs this gen (or last gen, whatever) that are much better than the latter half of Bravely Default.

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Yeah I finally wrapped it upward and human being... simply man. I didn't heed the boss blitz the first time, it was kind of interesting getting to fight all of those dudes over once more at a higher level when I had access to all of the jobs, which I think is a testament to how well the bosses were designed in the first place. Only so it happens once again, and again, and again. Ugh. By halfway through the 2nd cycle I'd already mastered every job I ever intended also, and eventually the fights stopped fifty-fifty giving feel! The annoying part is that the game was already long plenty. twoscore hours is huge, fifty-fifty compared to jrpg's from dorsum in the mean solar day, you can beat well-nigh of those in like 20. I really wonder if maybe everybody's just ruining information technology for themselves by doing all the side bosses every time. It couldn't take much more than an hour or so to just awaken all the crystals, and with the lack of feel, you aren't really getting anything out of the fights anyways aside from some semi interesting grapheme stuff.

I don't want to speculate well-nigh behind the scenes stuff (though that's exactly what I'm almost to do), simply I really wonder if the game simply didn't have the budget or the time to lucifer the telescopic in their heads. I can't imagine that this was a design conclusion they would've made if they'd had the resources to just add a few more than dungeons. Just seems similar a shame that they have to resort to stuff like this in guild to make their game feel "consummate" to them, presumably due to how much it costs to generate assets compared to the old days. None of the games I played back in the snes era ever recycled content similar this, and while this is a specially egregious case of it, it'southward certainly not the first or merely game to practice this in the past few years.

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WHAT?

That'due south what I have to look forward to? Repeating the aforementioned content I've already done three more times? What in the world were they thinking?

My god, I'm only in Chapter 5 right now, and I basically idea, "Haha, that was a pretty good twist, game. At present let's bustle on to the endgame, and never ever do that to me over again." Little did I know...

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What? That can't be what happens. It tin can't exist.

Oh, it totally is. I haven't finished the game however because I tin can only take then much Boss Rush at once, but essentially at the halfway (or 2/3rds, depending on how yous operate) mark the developers decided that the best mode to pad out a game that was already forty hours long was to make you fight the same 27 or so bosses again... FOUR TIMES IN A ROW. At this bespeak I might just awaken the crystals instead of padding my manner through with more inanity.

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Hahah, what??? It sounds like a joke, simply that kinda sounds like a skillful spin on a New Game+ sort of feature.

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I got to the fourth crystal on what is apparently the beginning fourth dimension circular, and stopped play. For improve or worse, reading this has made me decide not to go back. I'm thinking it's for the improve.

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OK, so I've read up on this now. I but can't fathom what would possess a competent programmer to make those decisions. Even if 1 accepts that their story is compelling enough to justify repeating content, there'southward still no reason to belabor the betoken to the degree that they have. Ane repeat would be plenty. I would be willing, perhaps, to accept two. But four times?

So at what indicate can I end this game, if I wish, bold I don't care plenty about the story to pursue the "true" ending? Would I be missing out on any sugariness new content, similar dungeons or bosses?

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So at what point tin can I finish this game, if I wish, bold I don't care enough about the story to pursue the "true" ending? Would I exist missing out on whatever sugariness new content, like dungeons or bosses?

You tin end the game at affiliate 5 by breaking any of the crystals. Though unless you lot become far plenty in the story the resolution won't make as much sense. There'due south an optional final dungeon, but I was so tired of the game by the point information technology unlocks I never bothered with it.

I will say that the final dominate is the best part of the game though. It'southward unfortunate you have to slog through then much boring crap to get to it.

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Every bit someone who really didn't intendance about the story from the jump, the latter half of the game hasn't bothered me. I admire the gainsay and leveling up jobs and mixing upward abilities. The extra hours of gameplay give me an alibi to do that. I could see why others would be upset past the mail-chapter 4 stuff, but I'm not. And I actually don't think it's even close to beingness every bit bad equally the Tiz/Egil stuff was. That department of the game was almost unbearable.

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I fucking loved the game, and and then the cycle in those last chapters just killed all of my interest in standing. Information technology wasn't fifty-fifty a witting decision, I but eventually stopped picking my 3DS up to continue playing.

That said, with how much I loved the game up until that point I'm notwithstanding actually satisfied with it? Information technology's an odd thing. Only a shame it really dropped off for me. Still looking frontwards to Bravely Second.

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Aye, it sucks. Dunno what they were thinking. Yet, I really like the combat system, so I'yard still looking forward to the sequel since given the response in that location'due south no style they'd try that again.

That being said, I think it would have been much better if they had made the "intermission a crystal" ending the best one. It would take fit better thematically, and then the player could have called how much of that bullshit they wanted to tolerate.

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You're a better human than I am. I got about half-way through chapter half-dozen, fought a strong urge to bounce my 3DS off a wall, and vowed to never look at the game again. I did really enjoy the start four capacity, and then I approximate it wasn't a full waste matter.

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This is pretty damn distressing really. Information technology was weird for me because while I didn't get information technology, my brother did and I've basically gotten to sentry his reactions to this in real fourth dimension. He was LOVING the game, got to the "plot twist" in Affiliate 4, thought it was pretty cool, but then every mean solar day since is just "I tin can't believe they're really doing this." And now he'southward just playing Pokemon again instead. I was planning on picking it up at some point but man, I don't think I can deal with that.

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Yeah that latter half brings it down but I was still a big fan of the game either way. Hopefully they don't do annihilation similar that in Bravely Second.

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Sounds like Countless Eight. Is the truthful end 'worth it'?

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That's such a bummer that it ends that way.

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Since this is a spoiler zone, I'll just become over my experience.

I played the game and didn't have an result with the parallel worlds. The first time information technology happened I didn't think much of the globe mechanic as an issue. I went about my business trying to figure stuff out. And all the bosses are marked as side options (except for the crystals). So afterward fighting a few couple of the bosses once more, I proceeded to go forrad with the story office.

Past that fourth dimension, I was about xx to 25 hours into the game. Talking to the Sage and reading through the Journal and piecing things together, I was able to effigy out past the time I hit the 2nd Parallel earth that I should not exist doing this again (which again the Sage ask if you take the courage to go confronting the grain). So with that I was able to quickly selection up on the overcharging the crystal. I thought it was a great mechanic.

Like audioBusting mentioned, afterwards the get-go world I started to look at this as a weird new game plus built into the game, fabricated for job and power leveling. I get the feeling people just played through it dismissing information that was given to them.

I ended up going through information technology once again and completing everything, getting the True Ending. I loved every minute of the game.

Just my two cents.

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While I'yard in total understanding almost this part of the game existence terrible, I think perchance we're getting a petty carried away. The vast majority of this content is optional, and information technology doesn't add as much fourth dimension as people seem to be suggesting. I was 46 hours in when I got to the twist, did literally everything I could do, and vanquish the game at 62. So xvi actress hours for me, most ii-three hours of that was new content, and I'd say maybe iv hours of that was recycled content that I had to exercise, the residual was just me doing all the optional bosses, which I recommend people don't exercise. Just set the encounters to -100%, awaken the crystals, and go to the end.

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The nice thing is really the ability to prepare encounters to goose egg. I spent a lot of time grinding jobs so I don't feel bad about blowing through Chapter five and and then on. I practice like what they tried to exercise with the story, information technology just...doesn't work from a gameplay standpoint and it'south very off putting to have to complete the aforementioned tasks over and over. It is optional, which is nice, but it however feels similar needless padding. It's why I have still to complete the game. I really want to get to the ending and encounter the story through, but the slog of doing everything again is just so tedious. Though, I have gotten really good at killing bosses fast. In a manner, I see it as an opportunity to endeavour new strategies very speedily.

I read that they were taking a lot of fan feedback for Bravely Second, and then hopefully this was all considered. I actually do similar this game and hopefully based on the by and large positive response it got in the w, nosotros'll get the sequel too.

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That'due south pretty much how I felt, and it'south such a shame. The outset 4 chapters were great, but once I saw what happened later that, I had no desire to play anymore. I don't see any redeeming value to those last 4 chapters, definitely seems like the worst kind of padding. It created a weird dearest/hate with the game for me- I played 4 chapters and stopped, and enjoyed that, simply it notwithstanding feels kind of empty without any real closure.

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@hunter5024 said:

While I'm in total understanding near this part of the game being terrible, I think maybe we're getting a little carried abroad. The vast bulk of this content is optional, and it doesn't add as much time as people seem to exist suggesting. I was 46 hours in when I got to the twist, did literally everything I could do, and beat the game at 62. And then 16 extra hours for me, about 2-three hours of that was new content, and I'd say maybe 4 hours of that was recycled content that I had to do, the rest was just me doing all the optional bosses, which I recommend people don't exercise. Just ready the encounters to -100%, awaken the crystals, and become to the end.

So... permit me get this direct. Y'all cease Chapter 4. Y'all get knocked to a parallel world. You can become re-fight all the bosses if you really want to, but y'all could simply as well turn the encounters off, do the thing with the crystals, start chapter 6, practice the thing with the crystals, start chapter 7, do the thing with the crystals, start chapter 8, do the thing with the crystals, and fight the final dominate? And since you're non getting much experience from all of the bosses, I tin presume that you don't have to grind to go up to a level suitable for fighting the final boss at?

That doesn't sound so bad. The rest of you lot guys are making it sound like you absolutely have to fight all of the game'due south bosses, again, four times. Instead, that sounds like an optional "it'due south a parallel universe so hither'southward an excuse to go fight all the bosses with your endgame powers if you want" kind of thing. I mean, it still sounds like bad design, but not equally much of a bargain-breaker as some of you are making it out to exist. Information technology's probably a completionist'southward nightmare, though. And if anything, it sounds like something to do while you're listening to a podcast.

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Information technology's terrible. Disgusting. It became pretty clear that the majority of reviewers had only played maybe ten hours or and so when I was playing it for review myself.

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@believer258: That'due south basically right, except there'south a boss at each crystal that y'all do have to fight again. Those 4 all have pretty obvious weaknesses though, and if you were just fighting them, it couldn't take more than like an hour per world.

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@believer258: I don't believe anyone in this thread claimed that the game forced you lot to fight every boss again. I'd say as people who accept actually reached that point in the game, we're all well enlightened of what the game is request.

The real issue with the last four chapters is that it defies the brisk footstep established by the offset four. For about forty hours, the game does a overnice task of motivating the player with the promise of new stuff: new environments, new equipment, new bosses, new jobs, new scenarios. The last 4 capacity state pretty upwards-front that it has exhausted its supply of new stuff, which is why many people in this thread seem to accept lost their motivation to continue.

Regardless of how quickly ane can bonfire through the crystal scenario four more times, that doesn't change the fact that the game has essentially turned itself into a chore. That is, as yous said, bad design.

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@encephalon: This is truthful, though at that place's a large difference between a third of the game being recycled content, and iv hours of the game being recycled content. And so for the sake of anyone who hasn't got to this office withal, I felt similar I should address these chapter's length.

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@believer258: I don't believe anyone in this thread claimed that the game forced you to fight every dominate again. I'd say as people who have actually reached that betoken in the game, we're all well aware of what the game is request.

The existent issue with the last four chapters is that information technology defies the brisk pace established past the kickoff four. For well-nigh 40 hours, the game does a nice chore of motivating the role player with the promise of new stuff: new environments, new equipment, new bosses, new jobs, new scenarios. The final 4 chapters state pretty upwards-front end that information technology has exhausted its supply of new stuff, which is why many people in this thread seem to have lost their motivation to go along.

Regardless of how chop-chop one tin can bonfire through the crystal scenario four more than times, that doesn't change the fact that the game has essentially turned itself into a chore. That is, as you said, bad design.

I didn't say that it wasn't shitty - information technology is shitty - but when @hunter5024 posted his bit to a higher place, my reaction went from "Approximate I'm not getting this game ever!" to "Guess I'm still interested in getting this game, but I'll have to grind my way through a few hours of late game content while listening to music or podcasts, and that's OK if the rest of the game is as good as everyone says it is!"

I'g just saying that information technology doesn't seem that bad. I wouldn't play the game for 40 hours and and then throw it away considering the content abruptly turns into a grind towards the end.

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I didn't say that it wasn't shitty - it is shitty - but when @hunter5024 posted his bit above, my reaction went from "Guess I'm non getting this game always!" to "Guess I'g yet interested in getting this game, merely I'll have to grind my way through a few hours of late game content while listening to music or podcasts, and that's OK if the residual of the game is as adept equally everyone says it is!"

I'grand just proverb that information technology doesn't seem that bad. I wouldn't play the game for 40 hours and then throw information technology away considering the content abruptly turns into a grind towards the end.

And who said that?

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@fluxwavez: From reading your previous posts besides, we seem to have a pretty similar view of this game (enjoyed the demo and all that). And yeah obviously, I totally hold.

@believer258: The problem I had, is that the game does nothing to tell yous that, aye, information technology is going to exist a grind and the aforementioned matter over and over again. To the reverse, they build up the moment at the end of chapter 4 as the "point of no render" most J-RPGs accept. So, like the completionist I am, I decided to practice every quest on the map and grind my levels and all my jobs to the max. And and so when the game sent me dorsum to redo everything, although it didn't take me as well long since I was completely overleveled, information technology yet took me several hours to get around the globe and redo EVERYTHING. Because, again, the game does not tell you its last chapters are going to be the aforementioned thing. It's part of the moment they are building upwards when you have plenty of it and decide to blow up the crystals instead of saving them. And to their credit, information technology worked. I had enough of information technology and wanted to get it over with and so I said "fuck it". Merely in the terminate, you still got me super frustrated with the game.

I concord that grinding for at least a dozen hours at the end of the game is inherent to RPGs, and whether this is good or bad is another discussion altogether. The frustrating function is that the game didn't need those extra chapters, and up until at present, it was actually a pretty adept game. It's like the game said "Okay, you lot had a lot of fun with this and want to see the end ? How about you play 20 hours more than and peradventure I'll give information technology to you". And that's not fifty-fifty particularly accurate since the game does not tell you anything about it condign a grind of recycled content. I gauge if someone warned me beforehand, it would've been way less bad since I could have decided to skip it. But again, having someone tell you "Hey ! Turn the game off once you hitting the Chapter five title screen because information technology turns to crap" is not a super enthralling way to start a game.

In short: Said like that, yes, information technology probably doesn't sound that bad. Merely it'southward worse when You lot play it and completely sours a pretty good feel upwards to this point.

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I just finished the game, having to defeat the four crystal bosses over and over sounded like a elevate, only they don't get much stronger from world to earth and then it ends upward beingness a cakewalk by the end of it, it sounds a lot worse than it actually was.

I call up the idea behind information technology for the story makes it worthwhile.

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Well, now that this thread has been bumped, it's worth mentioning that I actually did buy this game from Amazon. Not going to really play it for at least a month, but hey, I own information technology now.

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I played the game from the beginning with the encounter rate at 100% and my level was already in the high lxx's from farming JP to piece of work on getting all jobs maxed by the time I hit Chapter 5, and then it's been simply fun for me trouncing all the bosses over and over once again to get quick JP. I'm almost level 99 now and take 2/iii of the jobs mastered and I'm not in chapter 8 withal. I recollect the game is cracking from a mechanics and gameplay point of view. I love the story also though, and the differences betwixt worlds intrigue me. Information technology'southward all well-nigh perspective.

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That sounds TURRRRRIBLE.

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I thought information technology was perfect. The extra content was there if you lot wanted to mankind out the villains and experience some encounters that were actually challenging. And if y'all didn't yous could plow encounter charge per unit to 0%, skip nearly all of the mandatory repeated cutscenes, experience the new content and reach the endgame in a couple of hours.

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finally picked this support after hitting chapter five a year ago..im just gonna switch information technology to easy and 0% meet rate and get this stupid latter one-half over with.

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I recently reached the afterwards capacity of the game to realize that I was continually "cleansing" these same crystals (chapters v and 6) - "Surely this is not how the game ends," I tell myself - so I look upward the wikipedia for this game and read on. I was amazed to detect out the game ends in this manner with the repeated crystal awakenings. Really disappointed because I enjoyed this game then much (62 hours worth as I blazon this - on chapter 7 currently) but I'm quickly losing involvement. And I'm very close to the end, merely I don't know if I'll actually end it.

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@gregoryc: by the time you lot get to those chapters you can overpower the hell out of whatever classes you are using to blaze through all those chapters in a curt amount of time. I'm really glad I stuck with it because I found the catastrophe worth it. (That terminal boss fight song is amazing)

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